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Computer Forensics Essentials by Warren G. Kruse,

Computer Forensics Essentials by Warren G. Kruse,
""Computer Forensics, Incident Response Essentials is a phenomenal introduction to the tools and techniques for computer forensic response. The book listed a number of tools that I had never heard of before. I can't wait to download several of these and take them for a spin." --Stephen Northcutt, The SANS Institute Every computer crime leaves tracks--you just have to know where to find them. This book shows you how to collect and analyze the digital evidence left behind in a digital crime scene. Computers have always been susceptible to unwanted intrusions, but as the sophistication of computer technology increases so does the need to anticipate, and safeguard against, a corresponding rise in computer-related criminal activity. Computer forensics, the newest branch of computer security, focuses on the aftermath of a computer security incident. The goal of computer forensics is to conduct a structured investigation to determine exactly what happened, who was responsible, and to perform the investigation in such a way that the results are useful in a criminal proceeding. Written by two experts in digital investigation, "Computer Forensics" provides extensive information on how to handle the computer as evidence. Kruse and Heiser walk the reader through the complete forensics process--from the initial collection of evidence through the final report. Topics include an overview of the forensic relevance of encryption, the examination of digital evidence for clues, and the most effective way to present your evidence and conclusions in court. Unique forensic issues associated with both the Unix and the Windows NT/2000 operating systems are thoroughly covered. This book providesa detailed methodology for collecting, preserving, and effectively using evidence by addressing the three A's of computer forensics: Acquire the evidence without altering or damaging the original data.Authenticate that your recorded evidence is the same as the original seized data.



Nunn's Chess Openings by John Nunn,
Nunn's Chess Openings by John Nunn,
Nunn's Chess Openings is the chess-player's new bible. This single volume covers all chess openings in detail and will enable every chess-player, right up to grandmaster standard, to play the opening with confidence. As World Champion Garry Kasparov once said in an interview, 'A really good opening survey should be written by a team of experts.' Nunn's Chess Openings is indeed written by a team of experts: four players who are acclaimed as outstanding chess writers and experts in their fields. The team's collective knowledge and experience embrace all openings, so each section of Nunn's Chess Opeings provides the sort of insider knowledge that will give you the edge on your opponents. This ultimate survival guide to the chess openings is up-to-date and comprehensive, written by four experts under the leadership of John Nunn, contains crystal-clear tables for maximum ease of reference, and is computer-checked for accuracy. John Nunn has been a grandmaster for 20 years and has played for the English National Team from 1974 up to the present day. A the 1984 Chess Olympiad he won three individual gold medals and in 1988-9 finished sixth overall in the World Cup. In recent years he has turned more to writing, establishing a reputation as arguably the worlds' foremost chess author. He has twice won the British Chess Federation Book of the Year Award. Graham Burgess is a highly-regarded chess author. He holds the world record for marathon blitz chess-playing and won the British Chess Federation Book of the Year Award in 1997. John Emms is a leading English grandmaster who tied for first place in the super-strong 1997 British Championship. He is a professional trainer, writer and player. JoeGallagher is a grandmaster who plays regularly for the Swiss National Team. He has written several highly-regarded opening books.



Swedish Chess Computer Association - The Swedish Chess Computer Association ("Svenska schackdatorföreningen" (SSDF) in Swedish) is an organization that tests computer chess software by playing chess programs against one another and producing a rating list. On January 3, 2006, the list was released with Fruit 2.

World Computer Chess Championship - World Computer Chess Championship (WCCC) is an annual event where computer chess engines compete against each other.

Deep Thought (chess computer) - Deep Thought is a computer, first in a line of chess computers that included Deep Blue, the computer that defeated Garry Kasparov in a six-game chess match. Deep Thought was easily defeated in both games of a 2-game match with Kasparov in 1989.

Computer chess - The idea of creating a chess-playing machine dates back to the eighteenth century. Around 1769, the chess playing automaton called The Turk became famous before being exposed as a hoax.



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Play the Computer Chess Free - Play the Computer Chess Free Fritz 9: Play Chess Fritz 9: Play Chess Experience chess excellence with Fritz 9?s extraordinary new features. Let Fritz teach you with over four hours of instructional videos, position explainer, training modes, play the computer chess free and friend mode! Enjoy chess like never before. Play against fully interactive 3D opponents in hyper-realistic game environments. Play Chess with the World?s #1 Ranked Chess Game!Super strong knowledge based chess engine: Fritz 9FREE!Exclusive ...

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